Escape rooms are inclusive and engaging activities that consist of games and puzzles aimed at fostering critical thinking and creativity. In this week’s episode, Lyndsey from Lit with Lyns shares her experience in both creating and presenting digital escape rooms in her secondary ELA classroom. Escape rooms can be tailored to introduce or review various topics, making them the perfect activity any time of year. Regardless of students’ skill levels, escape rooms are highly motivating for students.
A success story shared by Lyndsey highlights the positive impact of escape rooms on student performance, as her first test prep escape room led to noticeable growth in students’ state testing outcomes.
In this episode on Digital Escape Rooms, Lyndsey shares:
- Escape rooms are a series of games and puzzles that promote critical thinking and creativity.
- Escape rooms can be designed to introduce topics or review topics.
- Escape rooms are highly motivating for all levels of learning. Strategically grouping students will encourage collaboration and prevent students from skipping to the end.
- Lyndsey shares that the first escape room she created for test prep resulted in students showing growth on state testing.
Don’t forget Lyndsey is offering 30% off her growing bundle of digital escape rooms, download the presentation to get the code! Click here to download.
Interested in learning how to make your own escape room? Lyndsey has provided a “how to” presentation just for listeners of the podcast!
Get to Know Lyndsey from Lit with Lyns
Hi everyone! I’m Lyndsey Gresehover, and I have been teaching middle school ELA for going on 20 years! I love all resources that are tech-infused, and one of my favorite things is creating digital escape rooms. I have a TpT store called Lit with Lyns and a blog by the same name. Check my blog out for tips, FREE resources, and ideas on middle school ELA & Reading Comprehension.
Connect with Lyndsey
Be sure to join the Secondary ELA Facebook group where we will be continuing the conversation on incorporating digital escape rooms and other ways to gamify learning.